← Back
2025 · Personal Experiment

Strain

Designing a Behavioral Performance Engine, Not Just a Fitness App

Strain is a fitness accountability platform built around one core idea:

What gets measured publicly gets improved.

Unlike traditional fitness trackers that focus on passive data display, Strain transforms health data into competitive performance scoring. The result is a system that motivates through visibility, comparison, and structured behavioral nudges.

I built Strain from concept to execution. Product strategy, UX architecture, system logic, and behavioral design.

Strain hero

The Problem

Most fitness apps fail for one reason.

They track.
They don't drive behavior.

Users open the app, view stats, and leave. Motivation fades because there is no external pressure, no structure, and no meaningful feedback loop.

The question was simple.

How do we turn raw health data into daily performance accountability?

The Core Concept

Strain converts calories burned into a normalized performance metric called APS.

3000 calories equals 10.0 APS.

This single scoring system simplifies complex health data into a competitive, comparable daily score.

Instead of showing numbers that users don't interpret emotionally, Strain shows performance.

Strain concept
Client
Vakas Siddiqui
Category
Personal Experiment
Duration
1 Week
Year
2025

My Role

Founder and Product Architect

Strain was designed as a system. Not a feature list.

Design Philosophy

1. Visible Performance Drives Action

At the top of the interface sits a daily progress ring. Not steps. Not charts. A clear, visual representation of how close the user is to their daily 10-point goal. The interface communicates one thing. Are you winning today?

2. Social Accountability Multiplies Motivation

Users join private or public groups. Daily rankings are calculated automatically based on APS score. This introduces peer comparison, micro-competition, social pressure, and daily reset urgency. Motivation shifts from internal to visible.

Strain design

3. Backend-Controlled Motivation Loops

Strain does not rely on static notifications. Milestone triggers are controlled from the backend, allowing dynamic score-based push messages, delayed motivation nudges, inactivity alerts, and time-window constraints. Behavioral triggers are adjustable without app updates. Design meets system architecture.

4. Simplicity Over Data Overload

Instead of overwhelming users with charts, Strain focuses on one daily score, one leaderboard, and one clear progress indicator. Complexity is hidden. Performance is highlighted.

Technical Foundation

The infrastructure was built to scale before growth.

Strain development

Outcome

Strain reframes fitness tracking as daily performance scoring. It transforms passive health data into competitive accountability.

More importantly, it demonstrates how behavioral design, data architecture, and UX strategy can merge into a cohesive product system.

Reflection

Strain reinforced a principle central to my work:

Design is not about interfaces.
Design is about behavior.

When metrics are simplified, visibility is introduced, and systems are structured correctly, motivation becomes engineered rather than hoped for.

More Works